Dual Wield Fallout 4
Take a look at your post that started all of this.Can't see why I brought up a bunch of issues that are only present when dual wielding guns and not when dual wielding melee weapons? I'll enhance it for you.Emphasis mine.You said they shared all the same issues, but clearly they don't. And I honestly don't see what's asinine about seeing what's different between two things when you compare them.
Game: Fallout 4. When logged in, you can choose up to 8 games that will be displayed as favourites in this menu. Dual Wield Master VIDEO.
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- Allow Dual Wielding - Allows an NPC to dual wield. Note, this will only work on NPCs who have Dual Wielding animations - currently that's only 'humanoid' NPCs. Close Range Tab. Only one of these can be active: Dueling: Circle Mult - How much the actor circles the target instead of staying still; Fallback Mult - Chance to back off from the.
How do you compare things if you refuse to acknowledge differences?Also, how was I suppose to understand accuracy was the problem from the post I quoted when accuracy was mentioned in your explanation exactly 0 times?Posts: 3443 Joined: Sat Apr 07, 2007 12:45 am. I'm wasn't trying to be. You said that they shared all the same issues. I challenged that. You then 'answered' my challenge with a complete non-sequiter. Confused, I inquired as to why you thought something that literally had no bearing on what I said was an answer, to which you made an illogical argument about how you can't note differences when making comparisons, as well as saying your point was something that you didn't even address in your 'answer.'
So I quoted your OP to show you why I would point out that they didn't share the same issues. Because that's the point?
To suddenly grant the player an obvious bonus with no lasting penalty through an option is stupid, because why would the player go back to a single handgun? The entire point is to have a diverse, varied pathway in handguns: Go Akimbo Gunslinger? You got double the ammo pool, double the DPS, all at the cost of -20-15% Accuracy with a 20% higher recoil. Go 'Han Solo'?
Can You Dual Wield Fallout 4
Your accuracy is unhindered, your recoil is controlled, and you can fire shots down the way without most of them missing. One style is obviously meant for close-up hellfire, the other is a backup medium-long range shooter. One should never overlap the other in roles, To suddenly make dual-wielding have pinpoint accuracy at the get-go destroys the concept of single-handed firearms, and reality wise, it's impossible to get the accuracy you want with dual wielding weapons compared to a well-aimed shot with a single-handed weapon. Hell, I think accuracy should be at -50% until the player works harder at it to get it into a manageable 20-15% penalty.Side note? Don't insult others, Remmus, he has a point, in what way.does dual wielding melee weapons hit with accuracy? The penalty to dual-wielding melee weapons would actually be the DMG affected, as the human being is no longer wielding the weapon with two hands, thus there's a greater amount of force in the swings.weird, no one wants to talk about dual wielding unarmed Power Fists;; Just one fella did and that was it.Posts: 3315 Joined: Sat Sep 08, 2007 5:59 am. You can still have your hands free when operating on anything with a PDA-sized Pipboy, simply place it in your pocket.
Therefore, you can position items without any additional problem.Set Position – SetPos –You can set the position value for your target. Skyrim remove spell console. When you use this command you can access their inventory. Just add instead # number between 1 and 4 based on actor’s rank status.Return Position – GetPos –It returns the position value of your target, and you just have to replace axis with x, y, or z values of the axis that you can find out. You can replace # with numbers between 1 and 4.Add or Take Items from NPC Inventory – openactorcontainer –Every single NPC contains different items based on faction ranking.
In fact, judging by what you have to do to operate it, it's actually WORSE than a PDA function, because you need to bend your entire arm to make the pipboy aim towards you, then use your other hand to operate it. A PDA-sized Pipboy? A simple flick of the wrist, you have it, and a quick flex of fingers, and you're on the spot of what you want, whether that be items, armor, or the map. The Pip-boy 2000 I believe was actually pocket sized a 5x3 inches size screen, so no idea why they went with the bigger, heavier object. Hell, this is the apocalypse, why would someone bother stealing it when they can just shoot you and rob your corpse later?Posts: 3409 Joined: Thu Jun 22, 2006 10:02 pm. I'm starting to sense some hostility from you.For your first point, I'd say it's impossible.
I don't see how I'm expected to discern accuracy as the point you're trying to make in a post that says absolutely nothing about accuracy at all. And, given how I said reading your replies was like reading random pages from different books, I think it's pretty apparent that, at least to me, your posts don't seem to have any bearing given the context of the conversation.
That's why I referred to them as non-sequiturs. The origins of dual wielding doesn't really serve as an answer to my list of unique problems that appear when dual wielding guns as opposed to dual wielding melee weapons.And I won't bother implying anything. You said that they shared all the same problems, so you are dead wrong. There are problems unique to dual wielding guns. These problems are not present went dual wielding melee weapons. Since your original argument was that dual wielding melee weapons shared all the problems that dual wielding guns had, you were not correct.
Fallout 4 Dual Wield Ps4
You were wrong.And I'm sorry if you felt like I was insulting you (though I would like to point out that you have insulted me. Repeatedly in fact), but since it seemed as though you and I were having communication issues, I thought it best to leave as little to the imagination as to what my point was as possible. Clearly that didn't work though, as rather than actually acknowledge andslashor argue the point of my original post, you've focused more on name calling. So unless you want to go back to square one and actually deal with the topic at hand, I think I'm done here.I never use chems either, but I still hoard them on the off chance I suddenly decide to do an impression of a human shaped pharmacy.Posts: 3468 Joined: Fri Dec 22, 2006 12:57 pm.